Software used: 3ds Max, Photoshop, Zbrush, Fumefx, Fibix.
Motordead is an action racing video game from small group of the ambitious indie developers. I'm part of the team as a lead graphic artist.
I created most of the models and textures used in game and also all particle effects.
I'm also working as a supervisor for other graphic artists which delivering their models and textures to the project.